What kind of cars can we expect to see in Forza Motorsport, and more importantly, which vehicle will grace the game's cover? While it's hard for us to guess the whole roster currently, we do know that Forza Motorsport will feature 500 real-world cars at launch alongside over 800 upgrades. There will also be new features, such as regional track announcers and installed upgrades creating different sound profiles for your car, reflecting the parts you’ve fitted.įor more details on improvements to Forza Motorsport's cars and environments, read below. In addition, Forza Motorsport is set to feature the most realistic and immersive sound of any series entry to date as the game's audio has been mixed natively for Dolby Atmos and Windows Sonic. Tire compounds such as hard, medium, and soft will deepen the gameplay and racing strategy, and Esaki said it will lead to “exciting new gameplay decisions during a race". Multiple tire compounds have been confirmed too, a series first. That’s a 48x fidelity jump for a single-tire collision. In Forza Motorsport, there are now eight points of contact with the track surface, and the engine will refresh at 360 cycles per second (360Hz). From the first game to Forza Motorsport 7, tires have always had a single point of contact with the track surface, and have refreshed at 60 cycles per second (60Hz). "It’s basically a huge generational leap coming to the game.”Īccording to Esaki, the tire collision model has also been overhauled. “To put the physics work into perspective… the changes we made from Forza Motorsport 7 till now, is more than the changes we made from 4 through 7," Esaki said during the stream. ![]() Chris Esaki, the game's creative director, shared details on how Forza Motorsport’s physics have evolved from Forza Motorsport 7 during a Forza Monthly stream (opens in new tab) in May 2021. For starters, it'll be a "huge generational leap" over previous games. We simply wish they had the ability to speed up time so we could play it sooner.Forza Motorsport looks like a racing sim as pure as they come, providing a big update on what Forza Motorsport 7 offered. We love what we’re hearing from Turn 10 and there’s little doubt the next Forza Motorsport will be a showcase title for Scarlett next year. Meanwhile, Creative Director Dan Greenawalt has spoken repeatedly about putting players at the center of their design and being fundamental to the development process. Further along those lines, Art Director Scott Lee said his team is using “ some real bleeding edge technical things ripped from the movie industry to bring the thrill of real-life racing to the game”. When you look at the time, investment, and focus of Turn 10, it’s clear they are focused on making the next installment of Forza Motorsport the premier racing title on the market. In addition to drafting, they are also working on a new tire modeling and wear system along with many suspension and handling updates. Drafting, while fairly realistic today said Esaki, needs to have more impact on the race to truly allow players the ability to race as they would in real life. Fortunately, it seems as though Turn 10 is well ahead of us.Ī number of improvements are being made to the core Forza Motorsport physics calculations including drafting, which is being developed by a new “racing fundamentals team” within Turn 10 who are building the A.I. While once considered the pinnacle, the last few iterations have slowed in their advancements which became noticeable over time. We are big racing fans here at SG and one of the core areas we want to see Forza Motorsport progress in is updates to the simulation aspects. He mentioned the classic Fujimi Kaido drift circuit in the Q&A noting “ We hear you guys loud and clear we’re working on a lot of stuff right now.” ![]() These will be dubbed part of the “Forza Lore Series” going forward and will crossover with the Horizon series as well. This will allow the team to deliver new tracks with much more regularity than before, and according to Esaki will focus on “truly authentic motorsport experiences.”Įsaki also commented on the fantasy tracks that tend to be fan favorites. ![]() According to Esaki, there is an entirely new process of building tracks using a revamped system that will debut in the next Forza Motorsport game. Creative Director Chris Esaki spoke on this topic which included both real-life and fantasy tracks. In their Q&A on July 1st, Turn 10 detailed how they are approaching next-generation and how they want to improve the long running series.įirst up is how they approach the development and re-creation of tracks within the series. But with an extra year of development, and powerful new hardware on the horizon, Turn 10 is looking to the future of the series. Forza Motorsport 7 launched in October of 2017 and since then has ushered in the era of the Xbox One X and received nearly 2 years of continuous support from Turn 10.
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